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1. Delete All = Delete Some... - in General Discussions [original thread]
Had the same thing happen. Clicked "delete all" about 5 times for each section.
- by shady merc - at 2015.04.11 16:01:00
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2. Rattati, Uplinks and Rooftop campers - in General Discussions [original thread]
We need to tie maxed deployed to equipment type not name. So each merc could have x nano hives active it wouldn't matter if they were all the same or each one named different. This would stop a lot of the issue. I also think a merc should have a h...
- by shady merc - at 2014.09.02 05:21:00
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3. Scrambler rifle again with the too strong bs. - in General Discussions [original thread]
The major issue with the scrambler rifle is its ability to obtain a very high dps. My fear is if we simply adjust this dps we will destroy the weapon, so let look at some of the features of the weapon. heat build up: with heat build up based on ...
- by shady merc - at 2014.08.30 23:40:00
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4. A message to all would be armchair game designers - in General Discussions [original thread]
Will check out the links for sure. Have read some of Garfield work as well as a lot of Mark Rosewater weekly article on making magic. For quick little insights to game theory and design check out Extra Creditz . While it may not be as in depth,...
- by shady merc - at 2014.08.28 02:20:00
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5. Whats up with new sniper rifle crosshair whining? - in General Discussions [original thread]
Soraya Xel wrote: Can I collect a bit of feedback here: For each person: - Do you like the new scope or not? - Are you using a DS3 or a KB&M? Like the new scope, DS3 user charge sniper m/1 scout suit.
- by shady merc - at 2014.08.17 05:01:00
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6. Snipers Stop Complaining and Watch (youtube vid) - in General Discussions [original thread]
Nice vid, I think the new sight is an improvement
- by shady merc - at 2014.08.17 04:52:00
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7. Thinking about dust. Simple question Shields vs armor - in General Discussions [original thread]
reserved
- by shady merc - at 2014.04.15 03:04:00
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8. Thinking about dust. Simple question Shields vs armor - in General Discussions [original thread]
Current game mechanics dictate that Shields should be a hit and run play style. The idea being you try and get the first shot off then reengage the enemy later Armor should be more of a slow repping stand and deliver type of play style. When in a...
- by shady merc - at 2014.04.15 03:03:00
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9. Just tried cloak with shotgun scout - in General Discussions [original thread]
The cloak should increase profile dramatically and buff assault scan range to 15. With this a scout has to choose between sneaking up cloaked and be on the radar or completely visible and off radar
- by shady merc - at 2014.03.29 03:30:00
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10. assault should get 2 grenade slots - in General Discussions [original thread]
1grenade slot and 1 tactical launcher slot we can use the launcher to create new tactical grenades. Then every other suit can use either the launcher or a grenade but the assault gets both. If we give warpoints to tactical grenades like scanners g...
- by shady merc - at 2014.03.29 03:20:00
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11. Everyone is talking about Am and Gal heavy - in General Discussions [original thread]
Minmatar suits basically play like the are 1 size smaller. So minmatar assault plays more like a scout then an assault. A minmatar heavy is more like a commando then a heavy. This makes it tough to judge minmatar suit to other races suits of the s...
- by shady merc - at 2014.03.06 03:50:00
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12. I'm going to try not to sound mad when I say this, but... - in General Discussions [original thread]
I agree it was to harsh of a nerf the main problem with dmg mod is that proto are twice as effective as adv. currently proto are also the best bang for their fitting cost compared to other dmg mod. This creates an issue where adv suits can't compe...
- by shady merc - at 2014.03.06 03:44:00
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13. 1.8 Logi Poll - in General Discussions [original thread]
Staying minmatar. If we get a respec all my suits will become minmatar
- by shady merc - at 2014.02.18 15:23:00
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14. New 1.8 Assault Bonus - in General Discussions [original thread]
For this to work more then likely it would need to be a nerf-buff like the logi equipment is getting. Nerf the weapon skill then give this to the assault player. Without that These type of reduction to recoil could be problematic as well as the sp...
- by shady merc - at 2014.02.06 03:56:00
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15. Game is unbalanced - in General Discussions [original thread]
RL doesn't apply until wars are fought with A 20min timer Each nation can only bring 150 troops Those troops decide to duke it out 16vs16 at a time
- by shady merc - at 2014.01.30 03:57:00
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16. Rail Rifle - what it should be - in General Discussions [original thread]
The RR should be as effective in close range as the AR is at the RR effective range. Having the longest range of the 4 rifles it should scream at you to use a sidearm in CQC to be useful. Just like the AR should scream at you to use one of the lon...
- by shady merc - at 2014.01.30 03:29:00
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17. Prediction: Scouts are going to become FOTM (It feels weird as **** to type it) - in General Discussions [original thread]
While I see the potential of the scout becoming possible OP. I think we will see the rise of an assault suit using cloaks. With the current scout bonus to cloak being 15% to fittings, and assuming the basic scout doesn't have to destroy his entire...
- by shady merc - at 2014.01.20 03:57:00
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18. [1.8 Skills] NEW, Easy-To-Understand Format! (Logi/Assault/Sentinel) - in General Discussions [original thread]
My thoughts on the "NEW" dropsuit bonuses. Scout: With the information we have I don't believe the 10% reduction to fitting cloak per level is going to be sufficient. Assuming that they are going to balance the fitting power( talked about it her...
- by shady merc - at 2014.01.16 05:33:00
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19. CCP Please Double Hitpoints Across the Board - in General Discussions [original thread]
I understand what you are trying to do however increasing hitpoints across the board requires that you rebalance every. Thing. Niche weapons Alpha damage weapons Ammo reserves per weapon Hitpoint module bonuses Hit point regen amount Or we cou...
- by shady merc - at 2013.12.02 02:16:00
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20. Lets talk about Roles, TTK, scout not being viable, and the dreaded logi. - in General Discussions [original thread]
CharCharOdell wrote: shady merc wrote: Continued from 3rd post 3. Prof skill. This skill is simply to strong at the moment. So I suggest 2 different approaches. 1. 2% damage increase while within optimal range 2. % bonus to any attribute th...
- by shady merc - at 2013.11.30 05:36:00
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